![]() This is the Living Roots/Alle圜at of the expansion, this time for Paladins. ![]() However it seems very niche and corruption was already a card only seeing play because RenoLocks didn't have better options. If highlander Warlock remains a thing after Reno cycles out, then there is a possibility. Playing this alone turn 6 or later just leaves you open for extreme damage. If you play this plys some minions, then the opponent can just trade those corrupted minions away. The stream highlighted a lot of thi's cards shortcomings. Comparing this to Doomsayer is a flawed comparison because what makes Doomsayer so good is also that it often denies your opponent their next plays which this does not. Early in the game, it does nothing that regular removal or doomsayer can't do. What I find asking myself is when to play this. Now whether that is any good is the question. Overall this card is very likely to see play in Deathrattle Priest, should that deck become a thing.Ĭorrupting mist is as the name suggest mass pcard. Same is true for many early game Deathrattle minions, though it will be hard to keep those alive for next turn. Twilight summoner quickly comes to my mind as it can be copied without statloss. Alright, in all seriousness this is intended to work with Deathrattles and for that it works great. In wild this can also be done with Living Roots The card will not take any more mana than you got free minion slots so if you got a minion on the board already and 10 mana, you can play this and then play soul of the forest on 7 minions. On top of that, there is massive risk from AoE silence cards like, Mass Dispel or Devolve which would likely be an easy loss. However it must be stated that there is a risk if these mana treants don't die. Simply playing it for 5 gives 5 2/2s which is insane compared to the usual card budget. This card is good at almost every manacost it is played that. Besides that though it has some really cool applications. Historically there has not been a huge succes for big combo minions (take Shado-pan Rider) but this one might just be impactful enough to change that.įirst of all it must be said that this card is very similar to the magic card, Rude Awakening. Even the always laughed at Kidnapper got more favorable stats. On the other hand it requires to be comboed and has very passive stats. Vilespine Slayer is a tough card to evaluate. Also in cases where you are low on life it is a lot worse to get a free pyroblast and die than to stop it and live. Cards like Shield Block or Deadly Poison that might see alot of play in their own classes will not have a lot of effect for Mage. This is due to alot of stuff being class specific, limiting utility. However i personally don't believe this will see play over counterspell, because typically it is better to stop your opponents play than copying it, even for free. This is a typhical mage secret in that it gets better the bigger target it triggers on. The fact that it is armor and not health also means you can gain full value even when you are at max health. Extra armor is typically what you want when looking down a strong weapon, and even in control matchups this is sometimes favorable to Harrison Jones due to fatique. This card is a great defensive option vs weapon based agressive decks. However it can also be a highly aggressive stealthed 8/7 which can be copied by Menagerie Warden if you got the time.Ī golden version will be given for free as a log-in reward. ![]() It can becomes a 5/9 or 6/7 taunt which compares well to ancient of war or Bog Creeper. Ten new cards in total were revealed.ĭouble Adapt gives this minion great versatility and the possibities are good that you can make this fit exactly what your needs are in the current situration. This time by game designer Iksar and Brian Kibler, during the HCT Winter Championship on Bahamas.
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